Bundled prompt decks live on the device. No streaming category packs, no online deck store, no logins.
CueTilt
A party guessing game that stays on the phone.



Original offline prompt decks, two-team scoring, and timed rounds for a quick living-room party game on iPhone. No account, no backend, no ads.
CueTilt is a paid party guessing game built around original local prompt decks. Pick a deck, set the round length, hand the phone around, and let two teams keep score on device. The whole loop works without a network connection.
Track scores for two teams with simple correct, pass, and skip controls between hands.
Pick 45, 60, or 90 second rounds depending on how loud the room is.
Recent rounds, deck choices, and scores stay on the device. No account or sync service.
Fast enough to use in the moment.
The app is designed around repeat use: open it, make the local calculation or plan, save the result, and get back to the work.
Pick a deck
Choose an original offline prompt deck from the local library.
Set the round
Pick a 45, 60, or 90 second timer and decide which team starts.
Pass the phone
Hand the phone around, swipe correct or pass, and let the score update on device.
Focused jobs, no login detour.
Wait for the App Store, or buy the source today.
CueTilt is in TestFlight. The full Swift source is available now on the marketplace — fork it, ship it under your own bundle ID, relicense it. Or wait for the public App Store release.